Culture

21.09.2011

Kim H. Veltman

Cultural Computing, Entertainment Computing, Elsevier, Amsterdam, September 2011

Introduction

A brief history of cultural computing traces its early use in concordances to more recent applications in interfaces, cultural heritage sites and objects. Such trends towards culture in terms of objects have led to information databases that focus only on the what and who of culture. Unlike typical objects, cultural works entail links between physical, mental and spiritual realms. Needed, therefore, is a more systematic approach that includes six basic questions; leads to knowledge databases and ultimately a notion of knowledges. Examples from Indian and Slavic mythology are used. Several new tools are proposed: metaphysical geography, directional deities, spatial symbol translator.

 

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